GambleRSS.com

Top World Gambling News in Categories

Search and discover the latest Gambling Stories.

GambleRss is the most comprehensive Database of Worldwide Gambling News.
In a few moments you will found the latest Stories and information from the most famous Portals and referring Web sites.
Search on the categories or via Keywords the latest updates.

Games Inbox: Too many video game remakes, Borderlands 3 disappointment, and Astral Chain love

Resident Evil 2 – can you have too much of a good thing?
The Wednesday Inbox is angered by Nintendo’s handling of Joy-Con drift on the Switch Lite, as Gears 5’s microtransactions come under fire.
To join in with the discussions yourself email [email protected]
 



Inbox also-rans
I’m really jealous of all the brand-new players of Zelda: Link’s Awakening that are getting to experience it for the very first time with the remake. It is definitely one of the very best Zeldas, with wonderful characters, some inspired dungeons, and my favourite story in the series. Much as I love it though, I’m not actually going to get the remake myself. I played the game at least four or five times through back on the Game Boy/Game Boy Color and know it inside out. As charming as the new graphics look, ultimately I’d rather play something new.
In that regard it’s a shame they didn’t make a brand new 2D Zelda instead, A Link Between Worlds was such a triumph I’d love to see what else they could do. I guess remakes/remasters of old games I’ve already played just don’t really interest me in the way a new game does.
Where remakes/remasters do come into their own for me though are for games I missed the first time round. Superb games I’ve already benefitted from being redone this generation are The Last Of Us, Final Fantasy XII: The Zodiac Age, Day Of The Tentacle, and Ratchet & Clank. Then I have Shadow Of The Colossus, Resident Evil 2, Ni No Kuni, and Catherine all to play at some point.
These are basically brand new games for me and particularly in the case of Shadow Of The Colossus and Resident Evil 2 are ready-made stone cold classics (well from what I’ve heard anyway). Remakes/remasters definitely deserve their place in the modern gaming landscape, giving games a second chance to shine. Just as long as they act as a compliment to a steady flow of new games and not a replacement for them.
Ryan O’D



 



Shifting opinion
As a huge fan of the series, I purchased the Borderlands 3 deluxe edition. What a let-down. Borderlands 2 is awesome, the newest one is boring, apart from the guns.
On my first playthrough as FL4K it froze, second playthrough with Moze at level 23 it crashed. I lost all my data, I feel cheated and foolish for spending £74.99 on a game with so many issues.
I contacted Gearbox and was unimpressed with their response. I am awaiting some sort of compensation for the loss of my Shift keys, but really… what’s the point?
Anon



 



Honest approach
I was going to say I can’t believe the Switch Lite still has the Joy-Con drift problem, but actually I can somehow. I don’t know how Nintendo can be such a great company in so many ways and yet they still do these terrible things and make blatantly anti-consumer decisions.
They knew Joy-Con drift was a problem, we knew Joy-Con drift was a problem, we knew they knew Joy-Con drift was a problem. So what do they do with their new console? They completely ignore the issue and will, I’m sure, continue to pretend it doesn’t exist for as long as possible, before being forced into admitting they were handling the situation badly (or they’re sued, as has already happened once).
I know this is companies in general but would it really to just do the right thing from the beginning. A delay wouldn’t have hurt anyone as long as it’s out by Christmas. Instead they’re going to get tons of bad publicity and people will probably always now be asking whether the controllers drift. It’s stupid but they deserve all the harm it does them.
Baker



 
E-mail your comments to: [email protected]
 



No standards
Astral Chain has game of the year material pumping through its veins. It’s really that good, and to be frank, I’m quite surprised it has hardly been talked about in the Inbox. I would consider myself well versed in PlatinumGame’s work, but Astral is an entirely different and challenging beast to tame, so to speak. And I love that so much about it.
The innovative gameplay mechanics foster learning its nuances in the most fun and exciting ways. For you see, I strongly oppose the encouragement of ‘standardised ‘ game design/gameplay mechanics in the industry, so I’m glad developers such as PlatinumGames, Nintendo, FromSoftware, and a legion of indie developers exist to rid the cobwebs of stagnation and prioritise creativity and pure gaming goodness.
In many ways the combat feels more measured and methodical than past Platinum action games. With the clearly Metal Gear Rising-esque blade mode, and health/Legion energy topping-up finishers sharing the most DNA with Astral Chain so far from what I’ve experienced. But overall there’s a unique cadence and compelling quality to the combat that feels so fresh and engaging.
Amazingly, even after close to 15 hours of play time there are moments where I momentarily feel like a novice at the game, and that’s a testament to the complexities of the fighting systems at play. Which should make mastering the combat in subsequent play throughs that much more rewarding!
Galvanized Gamer
PS: I vehemently disagree with that recent Super Mario Odyssey Reader’s Feature. Particularly the views that the game’s worlds were barren/uninspired and that it was devoid of standout moments. I feel the complete opposite, and after 140 hours believe it’s every bit the masterclass in 3D platforming that the Super Mario Galaxies were. And much, much more multifaceted in its design.



 



Bad example
It could apply to many games, but I’ve noticed many people complaining online about the expensive microtransactions for Gears 5. As a gamer, I completely understand.
However, from a business perspective, it’s a tried and tested way for making money. When many (millions?) players haven’t paid anything directly upfront (because of Game Pass), how else are the developers going to get the revenue?
ttfp saylow (gamertag)
Now playing: Gears 5, Zelda: Link’s Awakening
GC: We’re surprised they would complain about Gears 5, as it’s much more consumer friendly than Gears Of War 4 was and a positive example as far as we’re concerned.



 



Second round
Reading the Super Mario Odyssey feature over the weekend, and the comments in the Underbox, I know it will spark another debate in the Inbox similar to last year I think, Odyssey Vs Galaxy. I would favour Galaxy and I think it’s to do with me preferring the linear nature of the Galaxy games. I would rather be directed to a goal or objective than have an open-ended structure.
I much preferred Odyssey when I was focused on getting to a target or a boss rather than wandering around aimlessly looking for moons. I think the Mario fans can be split in to the linear group or open ended group, this will dictate whether you think Odyssey or Galaxy 2 is the better game (I haven’t played 3D World so can’t comment on it).
Sunshine is the worst 3D Mario game, as it doesn’t feel like a Mario game; the hover feature made it too easy. Mario games are all about precision and timing jumps to perfection, which the hover feature negates. Whereas I think Cappy is more suited to Mario in that he seems to be an extension of Mario’s ability to jump precisely and reach areas that you didn’t think you could reach without making it seem easy.
Alek Kazam



 



Original solution
I found another person who experienced the same Divinity: Original Sin II issue as me on Switch (where it freezes whilst saving) and they gave me a workaround.
What I was doing previously was deleting a save file and then saving immediately into the empty slot, which seemed to get the game muddled. Instead, if I back out of the menu after deleting the save, wait a few seconds and then go back in to the menu to save into the empty slot it works fine.
PazJohnMitch



 
Catch up on every previous Games Inbox here
 



Consistent complaints
The problem with so many of the complaints I’ve seen about Super Mario Odyssey is they usually apply at least as much to the previous games, but the fair and equal comparables in the supposedly superior games tend to be conveniently ignored.
Uninspired worlds? It’s unfortunate that variations on a space theme merged with grass, ice, and lava worlds should be deemed more inspired than Mario’s take on Dark Souls, Alice in Wonderland, Japanese foIklore, Fifties New York, and many more. I’d say the same thing to address the aesthetics argument, especially in reference to the varied and interesting musical styles, including – but this time not limited to – fantastic sweeping orchestral pieces.
As for over-used and endlessly recycled ideas, one standout issue I had with the Galaxies was the boring sections where you point and click on those tiresome blue blobs to drag Mario through obstacles in a relatively slow, uninteractive way.
But there’s also the concern that the Galaxies go too far in the opposite direction, under-utilising so many great ideas to the point where the player struggles to remember they happened. It’s impressive how Nintendo quickly abandons concepts that could form an entire game but there’s also merit in giving them time to ‘cook’ a little as well.
I really don’t understand the issue with the 2D Odyssey sections. I found them to be brief, charming, smart and more appropriate to the tone and motives of the game. Importantly, they’re also fenced off from most of the 3D content. One of the reasons Odyssey felt so fresh to me was because despite functioning as a celebration of the series history I didn’t feel like Nintendo were constantly trying to pull the whole series back to 2D like they seemed to be doing with Galaxy and 3D World. That front is already more than well-tended to in past and present.
I discussed the moon reward structure in my own feature ( here and here ) but the reason you can buy moons in shops is specifically to avoid having to do the very ones Ciara has a problem with. Those moons are there to extend an experience some of us don’t want to end but, rather than pretend they constitute the spirit and design of the overall game, if you strip them out and focus only on the ones that don’t involve collectathons, you’ve got a refined 20+ hour experience that’s probably still more substantial than any 3D Mario before it. I get the argument that removing seemingly recycled padding can make a game better but the option to do so is exactly what the shops provide.
Like James said in his letter, I’m not interested in which is better out of Odyssey and the Galaxies and I appreciate Ciara would still score it highly but I can’t see myself ever not sticking up for my favourite Mario game, particularly when the criticisms levelled at it apply at least as much to its predecessors.
Just as appreciation of any good game depends on what you want from gaming, your appreciation of Odyssey depends on what you want from a Mario game. If you want a deeper dive into what Mario 64 opened up for the series, and for gaming in general, then you could easily write a feature about why the relatively linear, exploration-lite obstacle course Galaxy games (and obviously 3D World) are easily the worst 3D Marios. But then you’ll be cherry-picking to illustrate why you think they fail while ignoring why so many think they’re peerless.
Panda



 



Inbox also-rans
Just in case any Switch owners are unaware there is a demo of the upcoming Contra: Rogue Corps on the Nintendo Switch eShop… but it really isn’t very good, which is a shame as I was looking forward to it. Oh well, back to hero difficulty mode on Zelda: Link’s Awakening for me!
adams6legend
A warning to those looking forward to playing Star Wars: Jedi Knight II on Switch or PlayStation 4: there’s no option to Invert the Y axis, so this game is pretty much unplayable for me. I’ve tweeted Aspyr to see if they’ll patch it. May the Force… oh, forget about it.
Brian



 



This week’s Hot Topic
The subject for this weekend’s Inbox was suggested by reader Tolly and asks what video game franchise have you played the most entries from?
With FIFA 20 coming out this week is it a sports game series or other franchise that gets yearly sequels? Or it is something that comes out more rarely, but you always make sure to follow? How many of the games do you still own, compared to selling them off to buy the next one?
How loyal are you to video game franchises and are there any you’ll buy automatically because they’ve never let you down? Does that extend to spin-offs and would you consider yourself a collector?
E-mail your comments to: [email protected]



 
The small print
New Inbox updates appear twice daily, every weekday morning and afternoon. Readers’ letters are used on merit and may be edited for length.
You can also submit your own 500 to 600-word 4Player viewer features at any time, which if used will be shown in the next available weekend slot.
You can also leave your comments below and don’t forget to follow us on Twitter .

GambleRss.com always shares this Contents with License.


Thank you for Share!

   
Tumblr
LinkedIn
Reddit
VK
WhatsApp
Telegram

Read the full Article

Read the full Article: Games Inbox: Too many video game remakes, Borderlands 3 disappointment, and Astral Chain love


Search Gambling News


GAMBLERSS.com NEWS


The latest Top News, from leading exponents of Games Online, Gambling and Accredited Poker Sources.

Since 2014, our Mission was to Share, up-to-date, those News and Information we believe to represent in an Ethical and sincere manner the current Gambling World.




24h Most Popular News