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My dream Hellboy game – Reader’s Feature

Injustice 2 – Hellboy’s best game
Upset at the new movie, and the quality of all the previous games, a reader imagines a Hellboy game in the style of Resident Evil 2.
Knowing that GC are big fans of the Hellboy comics I already knew what their answer would be when a reader asked what they thought of the trailers for the new movie. I think to most people the film looks terrible but to a fan of the source material, like me, it’s even worse. Not only does it give a very poor impression of what Hellboy’s about but its inevitable flop means we’ll almost certainly never get a chance to have a better one made.
I fear that’s probably the case with video games too. Despite being a relatively obscure comic book series, full of moody gothic atmosphere, expressionist art, and relatively little action (or at least little that ever puts Hellboy in any real danger) there have somehow been three films, two games, and a number of cameos.
The first game was back in 2000, by the now defunct Cryo Interactive, and was an old school (i.e. fixed camera angles) Resident Evil clone called Hellboy: Dogs Of The Night. It was ported to the PS1 as Hellboy: Asylum Seeker, where it’s widely considered to be one of the worst games on the system.
Next came Hellboy: The Science Of Evil during the Xbox 360 era, a half-hearted Devil May Cry style brawler that movie director Guillermo del Toro (a keen gamer) somehow talked Konami into making. It was barely mediocre and, like the first game, a complete flop.

There was also a mobile phone tie-in for the second movie, plus an unexpected appearance as a DLC character in Injustice 2 (despite Hellboy having absolutely nothing to do with the DC universe).
I would say that the Injustice 2 cameo was his most authentic video game appearance, and obviously it definitely had the best graphics, but to be honest the first two games were fairly true to his character too – much more so than the movies which portray him as a sort of cocky smartass, when he’s usually much more reserved than that.
Both games featured a wide cast of characters from the comics, and The Science Of Evil even had Lobster Johnson as DLC, voiced by no less than Bruce Campbell! Authenticity was not the problem, the problem was they were terrible games.
What’s even more frustrating is that Dogs Of The Night had exactly the right idea in terms of the kind of game it was. With its creepy settings, wide range of monsters, and very strong central character (who uses both his fists and a gun) it’s a perfect set-up for a video game and in particular a Resident Evil style game.
Something that looked and played like the Resident Evil 2 remake would be absolutely perfect, except with more melee combat and a more Devil May Cry style approach to bosses (even the second game had plenty of decent ideas). Make sure the story’s written by Mignola and add some cel-shaded visuals that actually look like the comic and you’d have pretty much my dream game.
It’ll never happen of course. When the movie crashes and burns nobody will want to touch the licence with a bargepole. Not that they would have anyway unless it had been anything other than the world’s biggest movie. But unfortunately that’s the state of licensed games today. Maybe I should learn how to make mods and change Resident Evil 2 myself…
By reader Ragnon

The reader’s feature does not necessarily represent the views of GameCentral or Metro.
You can submit your own 500 to 600-word reader feature at any time, which if used will be published in the next appropriate weekend slot. As always, email [email protected] and follow us on Twitter .

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